FLAPPY BIRD (ANDROID)
DESCRIPTION :
Flappy Bird is a 2013
mobile game, developed by
Vietnam-based
developer Nguyễn Hà Đông
[3][4] (Dong Nguyen) and published by .GEARS Studios, a small, independent game developer also based in Vietnam.
[5]
The game has a side-scrolling format and the player controls a bird,
attempting to fly between rows of green pipes without coming into
contact with them. The developer created the game over several days,
using a bird protagonist which he had designed for a cancelled game in
2012.
The game was released on May 24, 2013 but received a sudden rise in
popularity in early 2014. It was criticized for its level of difficulty
and alleged plagiarism in graphics and game mechanics, while other
reviewers found it addictive. At the end of January 2014, it was the
most downloaded free game in the iOS App Store. During this period, its
developer claimed that
Flappy Bird was earning $50,000 a day from in-app advertisements.
Flappy Bird was removed from both
Apple's App Store and
Google Play
by its creator on February 10, 2014, due to guilt over what he
considered to be its addictive nature. The game's popularity and sudden
removal caused phones with it pre-installed to sell for high prices over
the Internet.
[6][7][8] Games similar to
Flappy Bird
became popular on the iTunes App Store in the wake of its removal, and
both Apple and Google have removed games from their app stores for being
too similar to the original. The game has also been distributed through
unofficial channels on multiple platforms.
Flappy Bird is a
side-scrolling mobile game featuring
2D retro style
graphics. The objective is to direct a flying bird, which moves
continuously to the right, between each oncoming set of pipes without
colliding with them, which otherwise
ends the game. The bird briefly flaps upward each time the player taps the screen. If the screen is not tapped, the bird falls due to
gravity. The player is
scored on the number of pipe sets the bird successfully passes through.
[9]
There is no variation or evolution in gameplay throughout the game as
the pipes always have the same gap between them and there is no end to
the running track, having only the flap and ding sounds and the rising
score as rewards.
[10] However, some subtle elements of the
gameplay design make the game
easy to learn but hard to master,
[11] a technique used in many games to make them more interesting.
[12][13]